LucasArts obviously didn’t listen to any criticism of the previous game at all, and didn’t get the message that players are sick to death of cheap, corner cutting QTE guff. Similarly, other features remain untouched, like the game’s use of QTE events. Trying to clone the goodness out of the game’s protagonist, Vader wishes to finally create an ally that he can trust to do his devious bidding, but the retained memories and experiences of the real apprentice keep seeping through into his duplicates. Once again the game puts you in control of Starkiller, or at least one of Vader’s many clones of his former apprentice (or is he?). Now we have the sequel, a title that the developers claim makes good on the original’s shortcomings. Rife with glitches, poor design and far too many quick time events, it was distinctly mid table at best. Sadly, though, the game itself struggled to live up to the lofty ambitions of its script. The adventure of Darth Vader’s secret apprentice, and his ultimate destiny to found the Rebel Alliance was a well produced and likeable tale.
It actually outdid George Lucas and Co on telling a prequel story worth listening to, and was more entertaining than the recent movies. The original Force Unleashed managed quite a feat on its arrival.